Team skills and qualities – teams in a scaled environment, part 2

Code quality and architecture In larger development, the effect of poor code quality becomes much more pronounced: teams no longer rely on deliverables, cannot make realistic predictions, or make commitments. A scaled environment generally produces long-lived code, and the effects of poor quality add up and hinder deliverability in the long run. Therefore, code quality […]

Team Skills and Qualities – Teams in Scaled Environment, Part 2

Code quality and architecture In larger development, the effect of poor code quality becomes much more pronounced: teams no longer rely on deliverables, cannot make realistic predictions, or make commitments. A scaled environment generally produces long-lived code, and the effects of poor quality add up and hinder deliverability over the long term. Therefore, code quality […]

Team structures and division – Teams in scaled environment, part 1

Multifunctional stable teams The size of self-organized teams is limited, experience shows that they work up to a size of about 10 people, above that subgroups form, daily communication suffers. This limit is set by the number of people we can have in view at the same time and is backed up by many years […]

Team structures and division – teams in scaled environment, part 1

Multifunctional stable teams The size of self-organized teams is limited, experience shows that they work up to a size of about 10 people, above that subgroups form, daily communication suffers. This limit is limited by the number of people we can have in view at the same time and is backed up by many years […]